Maintanence in Progress

Project Description: This project was a practice piece for making modular game environments. I chose to make a sci-fi hallway that consits of 38 individual pieces all individually were constricted to have less than 3k tris and their texture maps were limited to 1024x1024. The scene is meant to depict the impromptu living space of two workers who are on a ship so big that they need seperate sleeping spaces to consistantly work on this specific area of the ship.

Softwares used: Maya, Substance Painter, Unreal Engine

Serene Grave

Description: A scene that was practice in making organic objects and using opacity. It was also good practice at making a hero prop where all other pieces were constricted to less than 3k tris, the hero prop was constricted to 13k tris. I wanted to depict a scene portraying an interesting dichotomy of nature and machine showing a destroyed robot in repose at in a destroyed trunk on an alien planet.

Software used: Maya, Substance Painter, Adobe Photoshop, Zbrush, Unreal Engine

Welcome To Blackmire

Description: Indie project titled “Welcome to Blackmire” is a game being developed by a team and I. The game depicts a post apocacalyptic environment where in the wake of catastrophe a flood is now taking over the land and the main character Brook discovers its source the Blackmire building. She must explore the haunting secrets of the enigmatic Blackmire building to find the source of the blight before it consumes all that remains of humanity.

Software used: Maya, Zbrush, Adobe Photoshop, Substance Designer, Substance Painter, Speedtree, Fibershop, Blender, Unreal Engine

Shopfront

18,449 Tri’s

Low Poly

High Poly

Description: A midpoly asset of a shopfront created from concept art (At the start of the project I didnt realize it was AI generated but stuck with it once I learned as I was on a schedule and could make it work) the project required the piece be clamped at 20k tri’s and used ten 2k texture sets. This piece is currently incomplete and will be updated when it is.

Software used: Maya, Zbrush, Substance Painter

Résumé

About Me

As a person I strive to be the best in my position. I’m confident and highly sociable, working well with any team and comiting to make the best showing for myself. When the occassion calls for it I can be a solid leader that my teammates can rely on to make logical and beneficial choices. I have an eye for detail and problem solving which drove me to the field of 3D environment art. I enjoy the complex decision making and puzzle solving that comes with constructing any environment.